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Skatebird e31/5/2024 Combined with other options like merging grab and flips into one button or even slowing the entire game down, Glass Bottom Games hopes anyone will be able to enjoy SkateBIRD. By tapping ollie once to jump and the same button again to grind, a lot of hand movement is saved over time. Megan Fox explains in the video that in order to reduce button travel for the right hand, this seemed best as going from an ollie to a grind usually requires players to move their hand from the bottom of the controller face to the top. The next new accessibility feature shown is the option to merge the grind and ollie buttons together. This should greatly reduce the input density on the left control stick. Some classic skateboarding video games already feature this option and it seemed only natural to bring it forward. One small change with a large impact is the ability to automatically push your board forward while holding down the ollie button. This should ease the barrier of entry for players of all types and provide ways for everyone to shred.ĭuring the Wholesome Direct 2021 showcase, lead developer for SkateBIRD, Megan Fox, presented a short video on some features being added to the control options for the game. SkateBIRD is no exception to this observation but Glass Bottom Games is aiming to bring more players under its wing with new accessibility options designed to reduce button travel and input complexity. Skateboarding games can be incredibly fun and intuitive but often require masterful manipulation of the controller to perform tricks at a competent level. SkateBIRD is listed for release on August 12 and it looks like more players will be able to enjoy the game when it launches with this new update. Lead developer from Glass Bottom Games, Megan Fox, spent a minute narrating a new accessibility trailer shown today for Wholesome Direct 2021. The Xbox Series X and PlayStation 5 launch late 2020, providing some compatibility with a range of existing PS4 and XBO titles.The Wholesome Direct 2021 showcase packed a ton of perfectly pleasant and adorable news into one presentation earlier today and SkateBIRD is one game that fits the bill precisely. Officially, SkateBIRD will be landing on Xbox One, PlayStation 4, Nintendo Switch and PC. "I just figured the industry would eventually catch up to us because it makes good financial and cultural sense, not like. "Seems like we were all well situated for exactly this kind of situation, entirely by accident," Fox remarked. There's only been one minor delay to SkateBIRD, nudging it from late 2020 into early 2021, and Covid-19 hasn't given the Glass Bottom team much extra to deal with thanks to being fully remote in the first place. No clothing that it would be impossible to fly in, no matter how hard you squint."īirds with longer shapes or whose personality derives from long-tailed movements have to be left out too, "so alas, no penguins or peacocks."īut what about that skate bird personality? For existing fans, it's become a bit of a mantra: skate birds always try their best. ![]() "That means no birds using their wings like hands, for instance. Just like the original Tony Hawk Pro Skater games, as legendary for their unlockable secrets as for their accessibility, these cute little birds can change up their look.ĭedicated boarders can flitter about in everything from hats, headphones and bunny-ear hairbands to chunky gold chains, scarves and belly bags.īut to prevent the collective suspension of disbelief from snapping like a twig in an overeager beak, there are some limits in place. ![]() We have (tiny) owls, (tiny) hawks and kakapo alongside parakeets and chickadees." "We're trying to stay genuine to the idea of skateboarding birds," she explained, "but we're playing it loose with relative size. "Awareness just seems to have grown since the Kickstarter," Fox told us earlier this week. Just as encouragingly, people have been willing to engage with SkateBIRD in a genuine, unironic way, says Megan Fox, founder of indie studio Glass Bottom Games. The game about tiny chirping skaters featured at Xbox's XO19 showcase, all three Steam Game Festivals, March's high-profile Nintendo Indie World presentation, and July's just-finished Xbox Games Fest. Since turning heads in June 2019, when it ambushed the giant Electronic Entertainment Expo with a small but perfectly-formed nest's worth of sincerity and cuteness, SkateBIRD has enjoyed a victory circuit of sorts. Catch up with Megan Fox, the creator of SkateBIRD, a year on from the game's incredible bow at E3 2019.
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